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Structure and Interpretation of Computer Programs

Second Edition
by Harold Abelson and Gerald Jay Sussman, with Julie Sussman
foreword by Alan J. Perlis
(C) 1996 Massachusetts Institute of Technology

Unofficial Texinfo Format version 2.neilvandyke4 (January 10, 2007)

Unofficial Texinfo Format   
Dedication   
Foreword   
Preface to the Second Edition   
Preface to the First Edition   
Acknowledgements   
1. Building Abstractions with Procedures   
2. Building Abstractions with Data   
3. Modularity, Objects, and State   
4. Metalinguistic Abstraction   
5. Computing with Register Machines   
References   
Index   

 -- The Detailed Node Listing ---

Programming in Lisp

1.1 The Elements of Programming   
1.2 Procedures and the Processes They Generate   
1.3 Formulating Abstractions with Higher-Order Procedures   

The Elements of Programming

1.1.1 Expressions   
1.1.2 Naming and the Environment   
1.1.3 Evaluating Combinations   
1.1.4 Compound Procedures   
1.1.5 The Substitution Model for Procedure Application   
1.1.6 Conditional Expressions and Predicates   
1.1.7 Example: Square Roots by Newton's Method   
1.1.8 Procedures as Black-Box Abstractions   

Procedures and the Processes They Generate

1.2.1 Linear Recursion and Iteration   
1.2.2 Tree Recursion   
1.2.3 Orders of Growth   
1.2.4 Exponentiation   
1.2.5 Greatest Common Divisors   
1.2.6 Example: Testing for Primality   

Formulating Abstractions with Higher-Order Procedures

1.3.1 Procedures as Arguments   
1.3.2 Constructing Procedures Using Lambda   
1.3.3 Procedures as General Methods   
1.3.4 Procedures as Returned Values   

Building Abstractions with Data

2.1 Introduction to Data Abstraction   
2.2 Hierarchical Data and the Closure Property   
2.3 Symbolic Data   
2.4 Multiple Representations for Abstract Data   
2.5 Systems with Generic Operations   

Introduction to Data Abstraction

2.1.1 Example: Arithmetic Operations for Rational Numbers   
2.1.2 Abstraction Barriers   
2.1.3 What Is Meant by Data?   
2.1.4 Extended Exercise: Interval Arithmetic   

Hierarchical Data and the Closure Property

2.2.1 Representing Sequences   
2.2.2 Hierarchical Structures   
2.2.3 Sequences as Conventional Interfaces   
2.2.4 Example: A Picture Language   

Symbolic Data

2.3.1 Quotation   
2.3.2 Example: Symbolic Differentiation   
2.3.3 Example: Representing Sets   
2.3.4 Example: Huffman Encoding Trees   

Multiple Representations for Abstract Data

2.4.1 Representations for Complex Numbers   
2.4.2 Tagged data   
2.4.3 Data-Directed Programming and Additivity   

Systems with Generic Operations

2.5.1 Generic Arithmetic Operations   
2.5.2 Combining Data of Different Types   
2.5.3 Example: Symbolic Algebra   

Modularity, Objects, and State

3.1 Assignment and Local State   
3.2 The Environment Model of Evaluation   
3.3 Modeling with Mutable Data   
3.4 Concurrency: Time Is of the Essence   
3.5 Streams   

Assignment and Local State

3.1.1 Local State Variables   
3.1.2 The Benefits of Introducing Assignment   
3.1.3 The Costs of Introducing Assignment   

The Environment Model of Evaluation

3.2.1 The Rules for Evaluation   
3.2.2 Applying Simple Procedures   
3.2.3 Frames as the Repository of Local State   
3.2.4 Internal Definitions   

Modeling with Mutable Data

3.3.1 Mutable List Structure   
3.3.2 Representing Queues   
3.3.3 Representing Tables   
3.3.4 A Simulator for Digital Circuits   
3.3.5 Propagation of Constraints   

Concurrency: Time Is of the Essence

3.4.1 The Nature of Time in Concurrent Systems   
3.4.2 Mechanisms for Controlling Concurrency   

Streams

3.5.1 Streams Are Delayed Lists   
3.5.2 Infinite Streams   
3.5.3 Exploiting the Stream Paradigm   
3.5.4 Streams and Delayed Evaluation   
3.5.5 Modularity of Functional Programs and Modularity of Objects   

Metalinguistic Abstraction

4.1 The Metacircular Evaluator   
4.2 Variations on a Scheme -- Lazy Evaluation   
4.3 Variations on a Scheme -- Nondeterministic Computing   
4.4 Logic Programming   

The Metacircular Evaluator

4.1.1 The Core of the Evaluator   
4.1.2 Representing Expressions   
4.1.3 Evaluator Data Structures   
4.1.4 Running the Evaluator as a Program   
4.1.5 Data as Programs   
4.1.6 Internal Definitions   
4.1.7 Separating Syntactic Analysis from Execution   

Variations on a Scheme -- Lazy Evaluation

4.2.1 Normal Order and Applicative Order   
4.2.2 An Interpreter with Lazy Evaluation   
4.2.3 Streams as Lazy Lists   

Variations on a Scheme -- Nondeterministic Computing

4.3.1 Amb and Search   
4.3.2 Examples of Nondeterministic Programs   
4.3.3 Implementing the Amb Evaluator   

Logic Programming

4.4.1 Deductive Information Retrieval   
4.4.2 How the Query System Works   
4.4.3 Is Logic Programming Mathematical Logic?   
4.4.4 Implementing the Query System   

Implementing the Query System

4.4.4.1 The Driver Loop and Instantiation   
4.4.4.2 The Evaluator   
4.4.4.3 Finding Assertions by Pattern Matching   
4.4.4.4 Rules and Unification   
4.4.4.5 Maintaining the Data Base   
4.4.4.6 Stream Operations   
4.4.4.7 Query Syntax Procedures   
4.4.4.8 Frames and Bindings   

Computing with Register Machines

5.1 Designing Register Machines   
5.2 A Register-Machine Simulator   
5.3 Storage Allocation and Garbage Collection   
5.4 The Explicit-Control Evaluator   
5.5 Compilation   

Designing Register Machines

5.1.1 A Language for Describing Register Machines   
5.1.2 Abstraction in Machine Design   
5.1.3 Subroutines   
5.1.4 Using a Stack to Implement Recursion   
5.1.5 Instruction Summary   

A Register-Machine Simulator

5.2.1 The Machine Model   
5.2.2 The Assembler   
5.2.3 Generating Execution Procedures for Instructions   
5.2.4 Monitoring Machine Performance   

Storage Allocation and Garbage Collection

5.3.1 Memory as Vectors   
5.3.2 Maintaining the Illusion of Infinite Memory   

Registers and operations

5.4.1 The Core of the Explicit-Control Evaluator   
5.4.2 Sequence Evaluation and Tail Recursion   
5.4.3 Conditionals, Assignments, and Definitions   
5.4.4 Running the Evaluator   

An overview of the compiler

5.5.1 Structure of the Compiler   
5.5.2 Compiling Expressions   
5.5.3 Compiling Combinations   
5.5.4 Combining Instruction Sequences   
5.5.5 An Example of Compiled Code   
5.5.6 Lexical Addressing   
5.5.7 Interfacing Compiled Code to the Evaluator